10-28-2003, 04:09 PM
Hi, first post here. Pleased to meet you. :D
Interesting idea to combine the fastest attack in the game with cool effects. You'll have to get a high physical damage weapon to keep the mana up, especially against skeleton archers, bosses, etc. Another good idea is to have low run/walk boots, heavy armor, and no points in increased speed. I have a titan whirlwinder in 1.09 using a cruel warpike of quickness (2xshael) who does over 10k damage with his might aura. After doing a little editing to eliminate his point in increased speed he was doing fairly well in the beta. A better weapon would be an upgraded ethereal hone sundan (2xshael) because of the 45% crushing blow (and no repairs of course). Dual wielding will of course get more hits in.
My biggest problems with WW have been 1) mana troubles 2) whirling too fast, not getting enough hits in (obviously related to #1), and 3) cooldown time. To a limited extent I've had AR troubles too. Maxing mastery and WW seems like a good idea for the AR.
So it appears that a good paradigm for WW success is:
run slowly (eliminate CBF too ;) )
utilize crushing blow, elemental damage, freezes target, and other special effects
have high physical damage and high mana leech
have a secondary attack (berserk comes to mind) to use when out of mana and vs. PI monsters
make use of warcries to handle tough/annoying monsters
Running around slowly can be annoying at times but it's better than instantly whirling through a pack of monsters without hitting enough times to leech a decent amount of mana back
Interesting idea to combine the fastest attack in the game with cool effects. You'll have to get a high physical damage weapon to keep the mana up, especially against skeleton archers, bosses, etc. Another good idea is to have low run/walk boots, heavy armor, and no points in increased speed. I have a titan whirlwinder in 1.09 using a cruel warpike of quickness (2xshael) who does over 10k damage with his might aura. After doing a little editing to eliminate his point in increased speed he was doing fairly well in the beta. A better weapon would be an upgraded ethereal hone sundan (2xshael) because of the 45% crushing blow (and no repairs of course). Dual wielding will of course get more hits in.
My biggest problems with WW have been 1) mana troubles 2) whirling too fast, not getting enough hits in (obviously related to #1), and 3) cooldown time. To a limited extent I've had AR troubles too. Maxing mastery and WW seems like a good idea for the AR.
So it appears that a good paradigm for WW success is:
run slowly (eliminate CBF too ;) )
utilize crushing blow, elemental damage, freezes target, and other special effects
have high physical damage and high mana leech
have a secondary attack (berserk comes to mind) to use when out of mana and vs. PI monsters
make use of warcries to handle tough/annoying monsters
Running around slowly can be annoying at times but it's better than instantly whirling through a pack of monsters without hitting enough times to leech a decent amount of mana back