10-27-2003, 04:51 AM
There are only three effects that can stop monster heal regeneration:
1): Prevent Monster Heal
You must physically hit a monster with a weapon that has this mod in order for it to stick. This can be difficult to achieve and potentially dangerous if you happen to play a spell caster with low AR.
2): Open Wounds
You must physically hit a monster with a weapon that has this mod in order for it to stick, and you must re-hit said monster periodically to maintain the effect. This can be even more difficult and dangerous to apply than Prevent Monster Heal.
3): Poison
You can poison a monster with a skill, physical attack, or by using poison potions. Not every character has access to a poison skill, and if you choose to use a physical attack, you will face the same problems as Open Wounds does. On the other hand, there are many advantages in using poison potions. Not only do poison potions auto-hit without an AR check, they are also ranged and have an area of effect. If you play a Sorceress for example, you may wish to carry some poison potions with you so you can help your mercenary dispatch elemental immune monsters. If he cannot apply Prevent Monster Heal, Open Wounds, or poison by himself, the task of stopping monster health regeneration will lay in your hands, and your poison potions.
1): Prevent Monster Heal
You must physically hit a monster with a weapon that has this mod in order for it to stick. This can be difficult to achieve and potentially dangerous if you happen to play a spell caster with low AR.
2): Open Wounds
You must physically hit a monster with a weapon that has this mod in order for it to stick, and you must re-hit said monster periodically to maintain the effect. This can be even more difficult and dangerous to apply than Prevent Monster Heal.
3): Poison
You can poison a monster with a skill, physical attack, or by using poison potions. Not every character has access to a poison skill, and if you choose to use a physical attack, you will face the same problems as Open Wounds does. On the other hand, there are many advantages in using poison potions. Not only do poison potions auto-hit without an AR check, they are also ranged and have an area of effect. If you play a Sorceress for example, you may wish to carry some poison potions with you so you can help your mercenary dispatch elemental immune monsters. If he cannot apply Prevent Monster Heal, Open Wounds, or poison by himself, the task of stopping monster health regeneration will lay in your hands, and your poison potions.