Collaborative list of v1.10 Ladder "keepers"
#15
MongoJerry,Oct 26 2003, 02:33 AM Wrote:Darn it, I'll bite, and sorry for the brief change of subject.  But could someone please explain to me in simple terms how Enchant is an uber skill?
The simple answer, without forcing you to look up the relevant threads, is that you're off slightly in your details and creatively in application. Here are some highlights (I'm short on time so I'll be brief)...

I built an enchantress out of cheap or gambled parts in v1.10s. She doesn't have a single uber item or charm +fire skill. She has slvl 30 warmth, 30 Enchant, 32 Fire mastery. The build completed in the 50s (clvl). This is not a hard character to create.

She can grant a huge boost to AR and ~1400-1700 fire for ~12 minutes. She can do this to all friendly players, hirelings, minions (expect some, like Ravens etc. that aren't targetable). She does not have to be an active player or leech xp to offer this benefit.

Exploding Arrows have a *separate* (no to-hit) fire blast that the Enchant adds to... the Enchant also adds to the physical arrow damage (assuming that part hits and gets past block). This means a hireling or player using such a bow is guaranteed a substantial hit with a strong (+AR remember) chance at a similar substantial hit on the main target. With enough AR and my Enchantress enchanting you using a Kuko you might actually average over 3000 fire damage per shot on the primary target.

Enchanting a bunch of minions is very attractive. Particularly when you can teleport them all adjacent to a particular enemy (their AI is likely to make them all stay concentrated at one point, attacking one target... major hurt, if not insta-death for that target). I see no reason why a necro couldn't reasonably plan on exceeding 20k fire damage a second to a single target. Once two such targets are dead, the necro can CE the entire rest of the screen into death in under a second.

Enchanting, when it lasts 12 minutes, is not a problem. You do it in town, touching the town healer if you need mana, and you just spam the blessing (repeat castings or occasionally missing a minion is not a deal breaker).

There is absolutely nothing saying that the minions can't also do their normal damage. If their normal damage is already overkill, then obviously you don't need to enchant. However the AR bonus, as mentioned, will up the normal damage delivery as well.

Lastly, there is no level requirement on the recipient. This is a similar phenomenon to Envy jewel usage. Until you get to hell difficulty, the enchantress I outlined is going to grant any char/hire/minion a healthy dose of 1 hit kill power. This is, of course, quite uber, even if the skill weren't also still valuable in hell.

Out of time. Hope that clears it up a bit.
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Collaborative list of v1.10 Ladder "keepers" - by Crystalion - 10-26-2003, 03:04 AM
Collaborative list of v1.10 Ladder "keepers" - by |_ord - 10-28-2003, 04:03 PM

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