10-24-2003, 08:40 PM
Firstly, the "perfect equipment" consists mostly of 1.09 items, and unique drop rates have been increased. A lot. The only thing that is hard to get is Enigma. And Annihilus, of course.
And those items are a sorcie's dream items anyway, with or without Call to Arms, so it's not even like you would have to switch out half your equipment every two minutes to refresh Battle Orders.
Secondly, if the above mentioned items are enough to "own Hell difficulty", then Call to Arms should not even exist. Slaughtering the hardest monsters in the game without an item that doubles your life and mana, and then being able to equip such an item... It would be like an 1.09 character dominating Hell with a Windforce and then equipping a 300-900 damage -80 unique bow with +8 skill levels and 50% Amplify Damage on striking.
Call to Arms is as unbalanced for skill-bonus-heavy characters as Delirium is for melee characters, for the same reason. Hell may be easy even without these items, but with them it becomes truly ridiculous.
And those items are a sorcie's dream items anyway, with or without Call to Arms, so it's not even like you would have to switch out half your equipment every two minutes to refresh Battle Orders.
Secondly, if the above mentioned items are enough to "own Hell difficulty", then Call to Arms should not even exist. Slaughtering the hardest monsters in the game without an item that doubles your life and mana, and then being able to equip such an item... It would be like an 1.09 character dominating Hell with a Windforce and then equipping a 300-900 damage -80 unique bow with +8 skill levels and 50% Amplify Damage on striking.
Call to Arms is as unbalanced for skill-bonus-heavy characters as Delirium is for melee characters, for the same reason. Hell may be easy even without these items, but with them it becomes truly ridiculous.