MongoJerry,Oct 24 2003, 08:10 AM Wrote:Interesting that nobody's mentioned this, yet: 'Call to Arms' had its war cry skill levels massively reduced.+2 to All Skill Levels
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
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+4-9 to Battle Orders
= +44-59% HP/mana/stamina
"Massively reduced" is apparently in the eye of the beholder.
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Let's take a sorcie with Enigma (+2 all), dual SoJ (+2 all), Arachnid Mesh (+1 all), Lidless Wall (+1 all), Mara's Kaleidoscope (+2 all), Griffon's Eye (+1 all), Annihilus (+1 all) and a perfect Call to Arms (+2 all, +6 BO, +1 from BC). This will be the usual sorceress gear about one week after the release of 1.10.
____ +
+19 to Battle Orders
= +89% HP/mana/stamina (215 seconds)
Did I mention that Energy Shield is improved by both the life and mana increase? Cute.
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Then there is the +1-4 to Battle Cry, which (given the above mentioned usual sorcie gear), ends up at level :
____ +
+17 to Battle Cry
= -41% damage inflicted (50.4 seconds, unreduced in NM/Hell)
with a nice added -82% target defense, which is useless for sorcies, but gives autohit to everyone else in the party.
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Battle Orders gives you 1.89 times as many hit points, then Battle Cry reduces physical damage by 41%, allowing the "hero" to absorb 3.15 times as many physical hits before dying.
And that is without Energy Shield.
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But they did "massively reduce" the warcry levels !