10-23-2003, 07:55 PM
Hammerskjold Wrote:It wouldn't make much sense if after this beta, the 1.1 changes will only take effect for multiplayer, and 1.1 SP will pretty much play identically to 1.09.no, but what i meant is the changes are tailored for multi-play:
* huge life regen. this is to make sure that a monster which would take 8 players 1 minute to kill won't be killable by 1 player, because when that player has damaged the monster 10% in 1 minute, it has also regenerated 10%.
* general hell difficulty. as it is since most people play 1.10(s) in single, they find that only a few builds(without uber items) can survive hell. which in multi-player isn't true: you just need to play/trade with some other people and everything's fine.
* high amount of immune monsters = high chance that you won't be able to kill a large portion of the hell monsters with a single build.
i could mention more, but that's enough for me.
Nechtán Wrote:Sorry. I actually tried the mod you mentioned last month, didn't like it at all (he didn't even test it properly).
well, the same for me, but i can still see that others might like it. i haven't *loved* any mod i've tried so far, uninstalled all of them after act 2 normal or earlier.
i still liked his more than any other, for the single reason he didn't add any horrid creatures(ie ripped from bad looking games) to it.
re: grammar queen: i was wondering when you were gonna explode on that. for being swedish i find i type better english than most natural Capital english speakers. if that's what you want to call wankish, then so be it.
i'm more graphical than typographic: not a poet in any way. i have never ever heard of hyperbole, sorry.
i also found btw that all (who you addressed) did was missunderstand me, and what others were saying(or ignored most parts of it).
edit > it seems editing posts with named quotes breaks them completely?