03-09-2003, 09:01 PM
(This post was last modified: 03-09-2003, 09:04 PM by Archon_Wing.)
Ok, I've seen the goodness of mercs, but I do know that cold ones are good. ( I love my lvl 72 one) :) And I was sorta wrong in saying they do small dmg. But, you may note the subtitle of this thread was referring to the not-so--usefulness of the non-cold ones. :D
The cold one has excellent tatical advantage; he spams it really fast so my meleemancer can take his time killing them with his scythe. But, I've never seen a reason to pick lightning/fire over cold. Even in classic, it was always all about the cold ones. (Admitdly, they make the first half of act 3 in normal, nightmare, and occasionaly hell so cheesy you basicaly leech of them)
But what kind of tactical advantage does scorch (yea, i know he's not always fire) and Lightning guy provide?
The cold one has excellent tatical advantage; he spams it really fast so my meleemancer can take his time killing them with his scythe. But, I've never seen a reason to pick lightning/fire over cold. Even in classic, it was always all about the cold ones. (Admitdly, they make the first half of act 3 in normal, nightmare, and occasionaly hell so cheesy you basicaly leech of them)
But what kind of tactical advantage does scorch (yea, i know he's not always fire) and Lightning guy provide?
With great power comes the great need to blame other people.
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)