10-23-2003, 05:39 PM
@Deadpan:
It's true, having no stats certainly does make life a little bit more interesting, especially when trying to find fashionable clothes that I'm strong enough to wear ("Oh, these blue sweatpants! So heavy! And my baseball cap! Too...weak...to carry!"). :) Plus, having 150 unassigned stat points just looks cool. And while I could dash around all willy-nilly since I'm in SC, I'm almost positive that I didn't die with this guy all through Normal.
Oh, you're essentially right; SoB does return damage (just tested a bit more). But hmph, that's annoying: the Spirit doesn't catch his own aura for a few seconds, meaning that you can't cast him into a crowd and have him immediately work. The reason that I wasn't able to notice that he was returning damage was because he was dying too quickly to become thorned... <_<
How much are you wearing in the way of +skills? I've been playing my Drunkard untwinked, and he hasn't been too lucky in the MF arena, aside from a pair of Bloodfists. Perhaps I should beat up on Norm Meph a bit more. Same thing goes for Pelts; I assure you that I pick up every Pelt I see, but this +2 Poison Creeper (with +2 WW and +3 Lyc, I think) is the best I've seen. I have found the runes for Lore, though...I keep forgetting about Runewords. :) Gogo gadget Grey Pelt with 2 sockets, +3 Poison Creeper, and perhaps +3 Grizzly!
One strange (or different) thing about my build is that the actual Druid involved has minimal offensive capabilities. All the work is going toward his Creeper and his Merc, and the Merc's not too handy, anyway. I'll probably switch him out.
But yeah, thanks a lot for the help. Let's see if I can salvage this character yet. :)
It's true, having no stats certainly does make life a little bit more interesting, especially when trying to find fashionable clothes that I'm strong enough to wear ("Oh, these blue sweatpants! So heavy! And my baseball cap! Too...weak...to carry!"). :) Plus, having 150 unassigned stat points just looks cool. And while I could dash around all willy-nilly since I'm in SC, I'm almost positive that I didn't die with this guy all through Normal.
Oh, you're essentially right; SoB does return damage (just tested a bit more). But hmph, that's annoying: the Spirit doesn't catch his own aura for a few seconds, meaning that you can't cast him into a crowd and have him immediately work. The reason that I wasn't able to notice that he was returning damage was because he was dying too quickly to become thorned... <_<
How much are you wearing in the way of +skills? I've been playing my Drunkard untwinked, and he hasn't been too lucky in the MF arena, aside from a pair of Bloodfists. Perhaps I should beat up on Norm Meph a bit more. Same thing goes for Pelts; I assure you that I pick up every Pelt I see, but this +2 Poison Creeper (with +2 WW and +3 Lyc, I think) is the best I've seen. I have found the runes for Lore, though...I keep forgetting about Runewords. :) Gogo gadget Grey Pelt with 2 sockets, +3 Poison Creeper, and perhaps +3 Grizzly!
One strange (or different) thing about my build is that the actual Druid involved has minimal offensive capabilities. All the work is going toward his Creeper and his Merc, and the Merc's not too handy, anyway. I'll probably switch him out.
But yeah, thanks a lot for the help. Let's see if I can salvage this character yet. :)
USEAST: Werewolf (94), Werebear (87), Hunter (85), Artimentalist (78), Meleementalist (76, ret.)
USEAST HCL: Huntermentalist (72), Werewolf (27)
Single Player HC: Werewolf (61, deceased), Werewolf (24)
USEAST HCL: Huntermentalist (72), Werewolf (27)
Single Player HC: Werewolf (61, deceased), Werewolf (24)