10-23-2003, 03:10 AM
Plugins, yeah... Here's what I'm using right now:
(unless otherwise noted, these can be downloaded from Morrowind Summit)
- Most of the 'official' ones (Adamantium Armor, Bitter Coast Sounds, Helm of Tohan, Le Femme Armor, Master Index, Siege at Firemoth). I don't particularly like 'Entertainers' though, and 'Area Effect Arrows' seems to munchkiny. You can get them from the Official Site.
- Two tie-ins, 'Adamantium Round Shield' and 'Adamantium Tower Shield', these just add them to various merchants in the game world. Can be downloaded here.
- 'Book Rotate 4.5', which allows you to place books in various orientations, good for display purposes.
- 'Magicka Regenerate 2.0', 'Dodge 2.1', and 'Spell Cast Reduction 2.1', from Aragorn's Morrowind site. They're the most up-to-date/useful plugins of their type I've found, and are great for spellcasters.
- 'Kobu's No Planning' mod, it's old but I haven't seen another that does what it does. It basically increases the rate at which you level-up, but limits you to 1x multipliers when increasing stats. In the end it balances out, and you can just play without having to plan out your skill use to get the maximum boost per level.
- 'No-Glo' is another oldie but goodie. All it does is get rid of the saran-wrap magical item effect. I've tried some of the effect reducers, but they all look bad (IMO) or hurt my framerate.
- 'Passive Healthy Wildlife' is a godsend. It changes many of the more docile critters (mud crabs, cliff racers, etc.) so that they're not immediately hostile. Actual hostile critters (Nix Hounds, Alit, Kwama Foragers/Warriors) aren't changed. I find this plugin better than 'Animal Realism' because with PHW if you bother a critter it'll defend itself, but with AR they just run away (and it's either coded badly or bugged, they run just far enough to stay 5-6 feet away from you). Also, 'Animal Realism' makes the hostile critters even harder, so be aware of that.
- 'Persuasion Response Expansion 3.0' just adds new things for NPCs to say when you try to Admire/Bribe/Taunt them. Cute, but not necessary.
- 'Weight Fix' and 'Plain Paper Fix' are useful game tweaks that change (usually lower) weights and some prices for items that seem out-of-whack. As an example, by default a plain piece of paper weighs 1 pound, the same as some books! PPF changes it to 0.05lbs.
- 'Questfix v1.27' fixes a ton of outstanding bugs in Morrowind. Get it here. The author's stopped updating it AFAIK, so it doesn't address Tribunal or Bloodmoon issues, though.
- 'Ring Texture Fix' is a nice plugin that allows you to actually see your rings and amulets when you put them down; Morrowind shipped without textures for them in the gameworld, so they appear as black blobs.
- 'Shakti's Secret Masters Fix' enables two training masters that were either bugged or not even in the game. There are also a few other plugins on her site.
- 'Silt Striders in the Wild' is another cute extra plugin. It just adds some silt striders into the wilderness. I haven't run into any yet, so I don't know if they can be killed. <_<
- 'Spuzzum's Year Patch' just fixes the game's calendar so the first month actually shows up in-game.
- 'Writ Redemption' fixes a bug where if you carry out a Morag Tong assassination and then turn in a writ to a guard (which should absolve you of consequences), the guard still searches you and confiscates any stolen goods.
- 'Your Balmora Residence' (from Morrowind Abodes) is a nice house you can move into in Balmora. It's neither a tiny one-room shack nor an opulent mansion, but a nice median. There are tons of house plugins out there, but this is (so far) my favorite.
- 'True Light and Darkness v0.5' is kind of a hit-or-miss mod. On the one hand, it changes the games lighting scheme from linear to quadratic (I think are the terms) so the lighting seems much more realistic, and emits from actual sources rather than from 'thin air' (ie, caves are really dark now), but on the other hand the way candles and lamps flicker can look strange in small rooms. It's not really noticable outside, but in an enclosed area the walls can seem to, well, pulse sometimes. Here's the page for it.
- If you have Bloodmoon, there's a thread somewhere on the Official Boards (sorry, didn't think to bookmark it) that has links to several tweaks and bugfixes for it. If you can't find it, I can zip them up and send them to you (they aren't more than 100kb altogether).
As for which are must-haves, besides Questfix (some of the things it fixes are serious game-breakers) I'd only count Kobu's No Planning, Passive Healthy Wildlife, and No-Glo as necessities. The others are nice additions, but these directly remove frustrations. :D
(unless otherwise noted, these can be downloaded from Morrowind Summit)
- Most of the 'official' ones (Adamantium Armor, Bitter Coast Sounds, Helm of Tohan, Le Femme Armor, Master Index, Siege at Firemoth). I don't particularly like 'Entertainers' though, and 'Area Effect Arrows' seems to munchkiny. You can get them from the Official Site.
- Two tie-ins, 'Adamantium Round Shield' and 'Adamantium Tower Shield', these just add them to various merchants in the game world. Can be downloaded here.
- 'Book Rotate 4.5', which allows you to place books in various orientations, good for display purposes.
- 'Magicka Regenerate 2.0', 'Dodge 2.1', and 'Spell Cast Reduction 2.1', from Aragorn's Morrowind site. They're the most up-to-date/useful plugins of their type I've found, and are great for spellcasters.
- 'Kobu's No Planning' mod, it's old but I haven't seen another that does what it does. It basically increases the rate at which you level-up, but limits you to 1x multipliers when increasing stats. In the end it balances out, and you can just play without having to plan out your skill use to get the maximum boost per level.
- 'No-Glo' is another oldie but goodie. All it does is get rid of the saran-wrap magical item effect. I've tried some of the effect reducers, but they all look bad (IMO) or hurt my framerate.
- 'Passive Healthy Wildlife' is a godsend. It changes many of the more docile critters (mud crabs, cliff racers, etc.) so that they're not immediately hostile. Actual hostile critters (Nix Hounds, Alit, Kwama Foragers/Warriors) aren't changed. I find this plugin better than 'Animal Realism' because with PHW if you bother a critter it'll defend itself, but with AR they just run away (and it's either coded badly or bugged, they run just far enough to stay 5-6 feet away from you). Also, 'Animal Realism' makes the hostile critters even harder, so be aware of that.
- 'Persuasion Response Expansion 3.0' just adds new things for NPCs to say when you try to Admire/Bribe/Taunt them. Cute, but not necessary.
- 'Weight Fix' and 'Plain Paper Fix' are useful game tweaks that change (usually lower) weights and some prices for items that seem out-of-whack. As an example, by default a plain piece of paper weighs 1 pound, the same as some books! PPF changes it to 0.05lbs.
- 'Questfix v1.27' fixes a ton of outstanding bugs in Morrowind. Get it here. The author's stopped updating it AFAIK, so it doesn't address Tribunal or Bloodmoon issues, though.
- 'Ring Texture Fix' is a nice plugin that allows you to actually see your rings and amulets when you put them down; Morrowind shipped without textures for them in the gameworld, so they appear as black blobs.
- 'Shakti's Secret Masters Fix' enables two training masters that were either bugged or not even in the game. There are also a few other plugins on her site.
- 'Silt Striders in the Wild' is another cute extra plugin. It just adds some silt striders into the wilderness. I haven't run into any yet, so I don't know if they can be killed. <_<
- 'Spuzzum's Year Patch' just fixes the game's calendar so the first month actually shows up in-game.
- 'Writ Redemption' fixes a bug where if you carry out a Morag Tong assassination and then turn in a writ to a guard (which should absolve you of consequences), the guard still searches you and confiscates any stolen goods.
- 'Your Balmora Residence' (from Morrowind Abodes) is a nice house you can move into in Balmora. It's neither a tiny one-room shack nor an opulent mansion, but a nice median. There are tons of house plugins out there, but this is (so far) my favorite.
- 'True Light and Darkness v0.5' is kind of a hit-or-miss mod. On the one hand, it changes the games lighting scheme from linear to quadratic (I think are the terms) so the lighting seems much more realistic, and emits from actual sources rather than from 'thin air' (ie, caves are really dark now), but on the other hand the way candles and lamps flicker can look strange in small rooms. It's not really noticable outside, but in an enclosed area the walls can seem to, well, pulse sometimes. Here's the page for it.
- If you have Bloodmoon, there's a thread somewhere on the Official Boards (sorry, didn't think to bookmark it) that has links to several tweaks and bugfixes for it. If you can't find it, I can zip them up and send them to you (they aren't more than 100kb altogether).
As for which are must-haves, besides Questfix (some of the things it fixes are serious game-breakers) I'd only count Kobu's No Planning, Passive Healthy Wildlife, and No-Glo as necessities. The others are nice additions, but these directly remove frustrations. :D