10-22-2003, 03:13 PM
Heya MongoJerry.
>People keep complaining about all of the bugs in 1.10s, but for me the only things I would like resolved are:
>2. Make 'Delirium' not so powerful or make it made of rarer runes.
I respectfully disagree here for a few reasons. First, the game does not make using specific weapons \ gears mandatory, for the exception of certain quest items\triggers like Khalim's flail. If someone thinks something is too powerful, then don't use it. I agree there might be a problem if a Windforce or a Grandfather is always \ nearly always dropped by Rakanishu, in normal mode. But from my scant playing experience, the runes needed for a Delirium helm isn't exactly dropping that frequently.
Speaking of frequency, I never liked the idea and practice of "balance by rarity". To paraphrase a bliz comment, I'm really not excited by a game that has "95% of the items players find are crap to make the 5% of the items they'll never find that much better by comparison."
I really liked they way they handled rarity vs power in D1. The most hard to find items are not always the most powerful. But usable items are not that hard to find. To me that opens up more choices for the players.
ps. Is it just me, or does Isenhart's case still drops by far too often like a bad house guest?
>People keep complaining about all of the bugs in 1.10s, but for me the only things I would like resolved are:
>2. Make 'Delirium' not so powerful or make it made of rarer runes.
I respectfully disagree here for a few reasons. First, the game does not make using specific weapons \ gears mandatory, for the exception of certain quest items\triggers like Khalim's flail. If someone thinks something is too powerful, then don't use it. I agree there might be a problem if a Windforce or a Grandfather is always \ nearly always dropped by Rakanishu, in normal mode. But from my scant playing experience, the runes needed for a Delirium helm isn't exactly dropping that frequently.
Speaking of frequency, I never liked the idea and practice of "balance by rarity". To paraphrase a bliz comment, I'm really not excited by a game that has "95% of the items players find are crap to make the 5% of the items they'll never find that much better by comparison."
I really liked they way they handled rarity vs power in D1. The most hard to find items are not always the most powerful. But usable items are not that hard to find. To me that opens up more choices for the players.
ps. Is it just me, or does Isenhart's case still drops by far too often like a bad house guest?