10-22-2003, 02:10 PM
A few queries on your inventory picture.
Do you keep your TP scrolls in your belt? :) I have a char or two who do that, and I like the faster TP creation that set up allows.
Why a tome of ID scrolls when the inventory is full? :)
For the price of an inventory slot saved, I'd recomment dumping the arrows and the ID scrolls and putting the Cube in the Inventory, upper left. That can hold up to three extra arrow quivers for reloads, though you do have to be quick about it. It also allows a place to stick neato things that drop while keeping your charm set up maxed out.
The other option for arrow reloads, one I use on Bow Amazons, is to have a second Bow in the "Weapon II slot" and always keep that slot full with "picked up" arrows. When primary bow ammo indicator turns orange to red, a quick Weapon Switch, pick and switch to refill, and you are back in business. The next bunch of arrows that drop, a quick "W", pick it up, and "W" back to best bow. Since the Hunter is a second row guy, all that switching is low risk, though in HC you still have to pick your spots. (i.e. not when a champion pack of Frenzytaurs in Hell have just cropped up!) The Tactical TP can be a better choice now and again.
I agree completely on the knockback and the joy of Hit Power Gloves.
Another arrow reload option is to just TP to town and buy some, but I find that gets tedious, personally.
YMMV, and by the way, Nice Guide. Ya done good.
A few notes:
Death's Gloves and belt gives CBF, 15% res all, and 30% IAS. Nice for early going, my ranger paladin used that through the end of NM. The low slot count can be a nuisance.
I get the feeling that in 1.10s, the aura flashing of Druid Hunters will go away the same way that Paladin Aura flashing went: the way of the Plains Buffalo. ;)
Keep up the nice work, and thanks for your efforts.
Do you keep your TP scrolls in your belt? :) I have a char or two who do that, and I like the faster TP creation that set up allows.
Why a tome of ID scrolls when the inventory is full? :)
For the price of an inventory slot saved, I'd recomment dumping the arrows and the ID scrolls and putting the Cube in the Inventory, upper left. That can hold up to three extra arrow quivers for reloads, though you do have to be quick about it. It also allows a place to stick neato things that drop while keeping your charm set up maxed out.
The other option for arrow reloads, one I use on Bow Amazons, is to have a second Bow in the "Weapon II slot" and always keep that slot full with "picked up" arrows. When primary bow ammo indicator turns orange to red, a quick Weapon Switch, pick and switch to refill, and you are back in business. The next bunch of arrows that drop, a quick "W", pick it up, and "W" back to best bow. Since the Hunter is a second row guy, all that switching is low risk, though in HC you still have to pick your spots. (i.e. not when a champion pack of Frenzytaurs in Hell have just cropped up!) The Tactical TP can be a better choice now and again.
I agree completely on the knockback and the joy of Hit Power Gloves.
Another arrow reload option is to just TP to town and buy some, but I find that gets tedious, personally.
YMMV, and by the way, Nice Guide. Ya done good.
A few notes:
Death's Gloves and belt gives CBF, 15% res all, and 30% IAS. Nice for early going, my ranger paladin used that through the end of NM. The low slot count can be a nuisance.
I get the feeling that in 1.10s, the aura flashing of Druid Hunters will go away the same way that Paladin Aura flashing went: the way of the Plains Buffalo. ;)
Keep up the nice work, and thanks for your efforts.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete