10-20-2003, 05:24 AM
Quote:It is when the time is tight like in melee combat (where getting disrupted is very timing dependent) and you have a system that is 'supposed' to correctly restart the next attack at the end of the last (continous mouse button) that you will more readily see the problem. It is repeated clicking of the mouse that can open the two sides up to some of the coding in the game that will 'attempt' to make sure that both sides are in synch. But I feel that is sloppy solution to a serious problem.
Do you think that this problem is enough to make 5 swings miss in a zeal attack against a door?
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War