10-19-2003, 05:53 PM
first: thanks for the long description of this problem. :)
couldn't this just be bad conversion of tiles vs range, or maybe that one of the sides converts the tile/range up(like with an odd angle) while the other to the converts nearest or down? or that might of been what you said :unsure:
no, what i meant is that "i don't believe of what you're saying is true". not that i was guessing, i've played the game enough to know what you said was incorrect.
i somehow broke quotes, the name part was working a couple of seconds ago?! :unsure:
Ruvanal Wrote:Third is tied in with the first and is what whyBish brought up. The game is not correctly considering the weapon lengths when the attacks are started. This may in fact just be some bad positioning disagreement between the to sides, but it is hard to tell until the first part of the problem is corrected.
couldn't this just be bad conversion of tiles vs range, or maybe that one of the sides converts the tile/range up(like with an odd angle) while the other to the converts nearest or down? or that might of been what you said :unsure:
nicator Wrote:I expected: "I tested it and got different results". Believings should be restricted to faith and hard to impossible to prove issues. Maybe I am asking for too much.
no, what i meant is that "i don't believe of what you're saying is true". not that i was guessing, i've played the game enough to know what you said was incorrect.
i somehow broke quotes, the name part was working a couple of seconds ago?! :unsure: