10-18-2003, 10:37 PM
Quote:same here, let's take it all over again:
1) you're attacking a monster
2) by holding your attack button
3) before the attack animation is over you go into block recovery
4) you start attacking again because of 2
5) because of 2 your attack gets canceled server side, but the client still shows it.
Case One, no bug:
1. I start a zeal attack over a monster, uncapable of fighting back because stun;
2. First swing hits, and I get visual confirmation by monster's life bar and life leech; and,
3. The following swings hit or miss, with their respective visual confirmation.
Case Two:
1. I start a zeal attack over a monster, uncapable of fighting back because stun;
2. First swing misses, and I get visual confirmation by monster's life bar and life leech; and,
3. The following swings misses, with their respective visual confirmation.
Quote:the swings aren't missing, they're canceled, they never happen. and as i said this happens with every attack(missile attack too) that isn't un-interuptable, it's just that with multi-attacks it's much worse and more noticeable.
I'm not aware of server side issues on single player, although I'm aware of what you're writting, and agree with you. Even so, in my case the paladin is punching a sand bag. I have noticed case two even against abandoned Towers, Catapults and Doors.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War