10-18-2003, 02:03 PM
Quote:while the game still says you're blocking/getting hit, and cancels the skill. in zeal's case since the skill does 5, it cancels all 5 attacks.
True, block or recovery animation. I was talking about all 5 swings missing, and there is, or was, no attack to defend of because the only monster remaining is/was stunned by my friendly act 5 merc. That happens when surrounded too, but I'll give up that scenario because hit/block can be happening. Level 87 paladin using ITD, from Lightsabre, 9,125 AR (big boost from level 23 enchant at Demon Limb) and lying character screen reporting, usually, ~83% chances to hit against regulars in act 4 and 5.
Although from my experience it happens 2 out of 10 zeal attacks, it isn't as healthy as missing 1 out of 5 swings on a single zeal. After all, receiving damage during 4, 8 or even 4+8 frames (assuming no zeal interruption) isn't as dangerous as receiving damage during 8+4+4+4+4(+8?) frames without leeching life.
Quote:what kind of def do you need for <30% or <40% chance to be hit in hell with a level 80 anyway? it doesn't seem very easy to achieve for me. i think i had like 9k def with a level 99 barb and had ~37%.
Same paladin, level 87. Defense, 1280; using level 21 Holy Shield, 8580. Regular Doom Caster, Outer Steppes, 30% chances to receive a hit; Flesh Spawner, same area, 28% chances to receive a hit.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War