Reedemer build
#5
It really depends on wether or not you are playing Single Player or Multi Player.. The build is fairly strong in a multi player group that knows what it is doing and doesn't have a corpse hungry necromancer or cryomancers around. In single player, the build falls apart in Hell Difficulty simply from the lack of corpses hitting the ground fast enough to do you any good at all.

I've taken the idea of the Redeemer all the way through to Hell Act V and I must admit it has a lot of sticky weaknesses. The concept is to lay into them and drop them at a rate that allows you recouperate all loses in the middle of battle without really having to back down or touch a potion. It performs marvelously all the way through Nightmare Difficulty.

Origionally, in 1.10s, I chose to go with a two handed weapon to increase my offensive power and 'Drop Rate'. I slowly angled myself towards Vengance 20, and eventually Redemption 20. I added in Holy Freeze 10 and Conversion 10 to try and suppliment my weaknesses. This played out beautifully and did indeed ravage the enemy forces with great abandon. Amusingly, near the end of Act V Nightmare, a body popping from ice could spell the difference between mowing enemies down, or having to retreat, in single player. Once you hit hell, the whole ball of wax comes unglued, and you should hope you're playing with tolerant people, because you'll be adding auxillary elemental damage and relying on them to produce enough bodies to catch up.
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Messages In This Thread
Reedemer build - by schizoidmime - 09-19-2003, 04:32 PM
Reedemer build - by Chaerophon - 09-19-2003, 07:37 PM
Reedemer build - by schizoidmime - 09-19-2003, 08:23 PM
Reedemer build - by MongoJerry - 09-19-2003, 08:51 PM
Reedemer build - by Telemont - 10-18-2003, 01:38 PM
Reedemer build - by LucianDK - 10-19-2003, 01:21 AM
Reedemer build - by Deadpan - 10-20-2003, 10:06 AM

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