10-18-2003, 11:55 AM
Quote:I haven't found out what's the damage involved in Megademoninferno but I hope someone here should link to or explain me its nature, to help me get an answer to the topic's question.
Here was some 1.10beta1 information on the MegademonInferno. While it was toned down a little in 1.10s, the difference was really not that much.
http://www.lurkerlounge.com/forums/index.p...=20130&linear=0
What you are running into is something that is in the area of the bugs. There are cases where the monsters/minions can have a base resistance and extra resistance from other sources (items and certain other effects like the necro Summon Resist). Whil the game is checking for a cap from the base resistance, it does not appear to be correctly checking a cap from the base+item situation. Whith what you listed a base of 75% + 2*Um'ed items(15% each), the game should be treating his resitance as 105%. This in turn would leave the merc effectively immune to the fire damage of the inferno flames. The danger then would be when the actually swing and beat on him for the physical damage.