10-18-2003, 07:28 AM
I can understand people complaining of characters unable to attack/spell over 4 frames everytime they are under attack and avoiding a hit.
But 2 frames... hmmm.. with the defense boost by holy shield, chances to being hit in hell, by a regular Act 4 or 5 monster and regardless of the chances to block, have dropped from the common v1.09d's ~70% to v1.10s' ~30%. Not that I like the 2 frames block animation (which I prefer over the usual 4 frames recovery animation), but I'm more worried about the resurrection of the zeal bug (first hit misses, all miss), because then my pally can't leech and it becomes a matter of time to see him naked at town.
No recovery animation? I've seen my +2k HP valkyre unable to counter-attack by, to name a few, Udars, Frenzytaurs and Diablo. Maybe my mistake, but I do recall feeling sad for her everytime :(
But 2 frames... hmmm.. with the defense boost by holy shield, chances to being hit in hell, by a regular Act 4 or 5 monster and regardless of the chances to block, have dropped from the common v1.09d's ~70% to v1.10s' ~30%. Not that I like the 2 frames block animation (which I prefer over the usual 4 frames recovery animation), but I'm more worried about the resurrection of the zeal bug (first hit misses, all miss), because then my pally can't leech and it becomes a matter of time to see him naked at town.
Quote:i wish melee zons could be like valkyries, these girls don't have any dodge animations, or hit recovery ones for that matter, and get good resists/ar/damage without spending a single gold piece.
No recovery animation? I've seen my +2k HP valkyre unable to counter-attack by, to name a few, Udars, Frenzytaurs and Diablo. Maybe my mistake, but I do recall feeling sad for her everytime :(
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
- Sun Tzu, The Art of War