Misc. minor musings & testing v1.10s oddities
#8
adamantine,Oct 12 2003, 05:21 PM Wrote:the only time i can think of this being good is with being amp'd/decrep'd and if you ignore resists completely in hell.
:D Ah yes, take off all your resist gear, throw up some Cyclone Armor, and go spit in the eye of a hell difficulty Conviction enchanted boss. A sure fire tactic. :blink:

Just in passing: an old (just after v1.10beta1 release) PK post suggested that MonsterCEDamagePercent in difficultylevels.txt was a nerf to (player) CE just like the adjacent column, which controls the effectiveness of Static Field.

I tried a mod with this set to 1 (percent) in normal and still had no trouble blowing up monsters with the corpses of their slain comrades.

I am instead, therefore, inclined to believe this is nerf on *monster* CE in higher difficulties (fyi: 50, 35, 20 listed for norm/nm/hell) which is hard to notice because monsters have so much more life in nm/hell. I didn't take the time to test this theory however.
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Misc. minor musings & testing v1.10s oddities - by Guest - 10-12-2003, 05:30 PM
Misc. minor musings & testing v1.10s oddities - by Crystalion - 10-13-2003, 06:11 AM
Misc. minor musings & testing v1.10s oddities - by Guest - 10-14-2003, 02:25 AM

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