10-08-2003, 02:30 AM
Ruvanal:
Isn't the conversion factor 1 yard = 2/3 tiles, such that 30 tiles would be equal to 20 yards? I've always interpreted that minimum range as the minimum distance Diablo's lightning attack will reach regardless of other modifiers. Even if we ignore the conversion factor, I think you would have to be a lot closer than 5 yards to avoid Diablo's lightning attack. This of course, still leaves us with the question of what the significance of NextHit=0 with NextDelay!=0 is <_< Maybe NextHit just determines how often a missile will check for a hit? A combination of NextHit=0 and NextDelay!=0 would then imply the NextDelay check is not performed until the frame in which a hit or mutiple hits has occured passes? (i.e. you can hit a target multiple times in one frame, after which the NextDelay limit is applied)
Isn't the conversion factor 1 yard = 2/3 tiles, such that 30 tiles would be equal to 20 yards? I've always interpreted that minimum range as the minimum distance Diablo's lightning attack will reach regardless of other modifiers. Even if we ignore the conversion factor, I think you would have to be a lot closer than 5 yards to avoid Diablo's lightning attack. This of course, still leaves us with the question of what the significance of NextHit=0 with NextDelay!=0 is <_< Maybe NextHit just determines how often a missile will check for a hit? A combination of NextHit=0 and NextDelay!=0 would then imply the NextDelay check is not performed until the frame in which a hit or mutiple hits has occured passes? (i.e. you can hit a target multiple times in one frame, after which the NextDelay limit is applied)