notes on v1.10 (beta) Assassin Blade skills
#36
adamantine,Oct 7 2003, 04:55 PM Wrote:i copied the skill column and also added/translated the missing/confusing ones.
Nice table. The two zeros are, iirc, actually blanks (Ruvanal et al: isn't there a diff in some columns between "don't care" blank and zero?). Your two annotation question marks are, I believe, indeed Assassin charge-up skills released.

Quote:if the part about blade sentry attacking untill it scores a successfull hit is true, then i guess the same applies to multi-shot: you stand next to a monster and shoot with 10% chance to hit and level 9+ MS you'd hit almost every time.
Interesting thought. Would depend on the rate of travel of the missile I'd think, relative to its NextDelay. That suggests if the missile is too fast to benefit, then Slow Missiles might help.

If it helps in your and Zath's thoughts on figuring out FoH and Diablight: I have done a number of tests where I left NextHit blank but had a NextDelay of 25 (lightning, inferno1/2, fire bolt) with no apparent effect (i.e. no missiles missing, ever, even if adjacent).
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Messages In This Thread
notes on v1.10 (beta) Assassin Blade skills - by relight - 10-07-2003, 04:44 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 05:04 PM
notes on v1.10 (beta) Assassin Blade skills - by Crystalion - 10-07-2003, 09:27 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 09:35 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 11-02-2003, 04:05 AM

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