10-07-2003, 04:12 AM
(This post was last modified: 10-07-2003, 04:32 AM by Crystalion.)
Zath,Oct 7 2003, 01:36 AM Wrote:If you can reproduce those results in a modded game, then that's good enough for me.Ah, but what if I've accidently used "protomatter"?! Much better for someone else (aka anyone else) to be able to reproduce the phenomena.
Quote:Please do not be offended by my doubts of your "personal experience"."Pay no attention to that man behind the curtain!" :D
Quote:I just like to be thorough, and I would have asked for a more conclusive test...Actually, I feel the same way. In particular it niggles at me that you couldn't reproduce my results. An explanation for this, however simple the cause, is certainly worthwhile in principle even if there isn't some other quirk we've not uncovered.
For example, I still am not satisfied with my understanding of Blade Sentinel AR vs. DR, after hours of thinking about it, discussion here and mods/tests. Just because I don't have unlimited time to study a problem doesn't mean it is "solved", so I have to be careful when ignoring an oddity for convenience not to forget and think there is no oddity (another example would be that I'm not satisfied that we understand "passive blocking" from increased block rate in v1.10).
edit:...I wrote:
Quote:casting the shock webs first and making sure you saw the monster satisfactorily hit by them?and I think it is worth noting that shock web is really sucky for it's targeting. A monster can be "completely surrounded" by shock webs and not actually be hit by them. Helpfully, if the monster is not immune to lightning, they will show a "lightning hit" animation once a second on their body if they are being hit. My best guess as to your inability to reproduce my results would be this targeting misfeature.
Incidentally, I've now done the test with lightning *immune* zombies (i.e. they take no damage from the shock web) and they nonetheless are still granted NextDelay "immunity" (by shock web) to Wake of Fire (et al). A helpful trick I often use, fyi, that I used in this latest test, is to turn off the monster (in this case zombie) regen.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits