10-07-2003, 12:34 AM
(This post was last modified: 10-07-2003, 12:50 AM by Crystalion.)
Ruvanal wrote:
I modified fire bolt and cold bolt to have NextDelays. I didn't observe any difference in a quick test. So I also gave them NextHit values of 1 and this seemed to activate the usage of NextDelay (thus possibly answering the question I raised for the two missiles with NextDelay but no NextHit).
Giving Firebolt a NextDelay of 25 and Coldbolt 250 I observed the following with a v1.10s -act 5 level 33 Sorc in Normal Players 8 Blood Moor (one skill point put into Cold Bolt and none for FB, as you are started with a +1 FB staff)...
Repeatedly firing Firebolts at a monster every other one would pass harmlessly through.
Repeatedly firing Coldbolts at a monster the first hits and the next ten seconds (roughly--I didn't time it) worth miss.
During that period (post coldbolt) the firebolts also all miss.
Ergo, the NextDelay effect isn't tied to a particular missile as far as I can tell (that is, it appears to be a "global" effect per target).
I will now go and do a PvP test with 3 players (with the mod) and edit report back...
edit: same results for a 3rd player... i.e. I have a PvP "victim" and use a hostile Sorc to Cold Bolt them after which I switch to another hostile player, a Necro, who finds his Teeth and Poison Novas won't harm the victim until the 10 seconds are up.
Quote:Also you may want to consider modding the NextDelay factor to a higher value for your testing. Or even putting it on a different missile altogether for the testing purposes. Putting it on say firebolt with a NextDelay=250 might prove useful for certain testing.Zath went to the trouble of doing some tests and didn't get my results, so, aside from repeating my tests and making some suggestions/question for him, I've taken Ruvanal's suggestion...
I modified fire bolt and cold bolt to have NextDelays. I didn't observe any difference in a quick test. So I also gave them NextHit values of 1 and this seemed to activate the usage of NextDelay (thus possibly answering the question I raised for the two missiles with NextDelay but no NextHit).
Giving Firebolt a NextDelay of 25 and Coldbolt 250 I observed the following with a v1.10s -act 5 level 33 Sorc in Normal Players 8 Blood Moor (one skill point put into Cold Bolt and none for FB, as you are started with a +1 FB staff)...
Repeatedly firing Firebolts at a monster every other one would pass harmlessly through.
Repeatedly firing Coldbolts at a monster the first hits and the next ten seconds (roughly--I didn't time it) worth miss.
During that period (post coldbolt) the firebolts also all miss.
Ergo, the NextDelay effect isn't tied to a particular missile as far as I can tell (that is, it appears to be a "global" effect per target).
I will now go and do a PvP test with 3 players (with the mod) and edit report back...
edit: same results for a 3rd player... i.e. I have a PvP "victim" and use a hostile Sorc to Cold Bolt them after which I switch to another hostile player, a Necro, who finds his Teeth and Poison Novas won't harm the victim until the 10 seconds are up.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits