Realm game keep-alive oddities
#9
Ruvanal,Oct 5 2003, 06:51 AM Wrote:Are you forgetting The Forgotten Tower level in act 1?  This is the little area that you go 'down' through from the Black Marsh to get to the Tower Cellar Level 1.  NO monsters are set up for it.
In the Diablo II Closed Beta, that level DID have monsters in it. Players complained so much of loading lag kills there and "cheap jumps" by the monsters that they removed them from the level. I'd have to admit the players were justified, especially since at the time of the beta, people had slower computers and the loading lag could easily take you down before you got to see the level.

-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.
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Messages In This Thread
Realm game keep-alive oddities - by Crystalion - 10-02-2003, 02:34 AM
Realm game keep-alive oddities - by Ferengi - 10-02-2003, 08:53 AM
Realm game keep-alive oddities - by Crystalion - 10-02-2003, 11:51 AM
Realm game keep-alive oddities - by Ruvanal - 10-02-2003, 09:14 PM
Realm game keep-alive oddities - by Crystalion - 10-03-2003, 09:56 PM
Realm game keep-alive oddities - by Ferengi - 10-05-2003, 10:13 AM
Realm game keep-alive oddities - by Ruvanal - 10-05-2003, 11:00 AM
Realm game keep-alive oddities - by Ferengi - 10-05-2003, 11:24 AM
Realm game keep-alive oddities - by Bolty - 10-06-2003, 11:44 PM
Realm game keep-alive oddities - by kier - 10-09-2003, 10:58 AM
Realm game keep-alive oddities - by Ferengi - 10-10-2003, 11:49 AM
Realm game keep-alive oddities - by AtomicKitKat - 10-19-2003, 06:48 AM
Realm game keep-alive oddities - by CelticHound - 10-23-2003, 06:21 AM

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