notes on v1.10 (beta) Assassin Blade skills
#24
Pathing.

If I place my cursor about 1/3 of the screen width away, the Boomerang just heads toward the target and comes back. If I start to get a bit further away, it seems that the Assassin slings the blade. That makes it first go backward, away from the initially selected target, and then stop and reverse itself and track toward the target. There seems to be a range limit of about 1/3 to 1/2 of the screen's width, more testing in different visual modes probably warranted.

Boomerangs do not go over thngs, they go arond them, and keep seeking the target up to max range, or the shorter than max range target point that your cursor selected. For damned sure will not go through bars/cages in the Act I Catacombs.

Boomerangs go around nearly everything: small tables, stackes of boxes, trees, chests, swamps terrain. Try throwing a Boomerang over a swamp square in the Black marsh, and it will go around it.

They don't go over anything as best as I can figure, they go around it, besides terrain that is "level ground."

Will look at more in Act II when I get there, but I expect to see the same.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
Reply


Messages In This Thread
notes on v1.10 (beta) Assassin Blade skills - by Occhidiangela - 10-06-2003, 11:08 PM
notes on v1.10 (beta) Assassin Blade skills - by relight - 10-07-2003, 04:44 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 05:04 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 09:35 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 11-02-2003, 04:05 AM

Forum Jump:


Users browsing this thread: 22 Guest(s)