notes on v1.10 (beta) Assassin Blade skills
#17
Zath,Oct 6 2003, 09:05 AM Wrote:There should not be any room for exploit here because the NextHit check is performed with each missile type of each character or monster, and the NextDelay check with each missile regardless of origin.
Hmm. I know I can be verbose and hard to understand at times, but I had hoped I made it clear that I have *confirmed* this misfeature through testing in v1.10s. I am not discussing a "theoretical" bug, but rather a very real problem. The only "theory" involved is in guessing at exactly what simplistic code mechanism puts us in this sorry state of affairs.

So, other than not reflecting the (v1.10s) code, your remarks are a nice clarification of a reasonable way for the code to work. :blink: Perhaps there is still hope that they will amend the code to do something like you suggest.
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Messages In This Thread
notes on v1.10 (beta) Assassin Blade skills - by Crystalion - 10-06-2003, 09:38 AM
notes on v1.10 (beta) Assassin Blade skills - by relight - 10-07-2003, 04:44 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 05:04 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 09:35 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 11-02-2003, 04:05 AM

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