10-06-2003, 12:20 AM
Off topic for the jewel point but...
Actually in the 1.10 beta patches, it would be more normal to be getting the quest drops for Andariel and Duriel. They way they are set for these two is bugged. The TCQuestId and TCQuestCP are set up for an intermediate state of doing the quest. Once the quest itself is completed, the state flags for the restriction are changed from the intermediate state that is being checked against and since it does not match, the game ends up using the quest drops instead of reverting to the non-quest drop TCs. To force the appearance of the 'non-quest drop' TCs would require that the player exit the game after kill each of these monsters and restricting which NPCs that they interact with. If the character does talk to certain NPCs, this would cause the changes to the quest state flags that would in turn re-enable the 'quest drop' TCs to be used again. A player would need to be rather cautious about what they do to force the 'non-quest drop' TCs to be used. Doing what is necessary to advance to the next act will cause the reversion to the 'quest drops' in both cases.
Quote:At the top (excluding Andy's first drop, which can't be farmed) is
Actually in the 1.10 beta patches, it would be more normal to be getting the quest drops for Andariel and Duriel. They way they are set for these two is bugged. The TCQuestId and TCQuestCP are set up for an intermediate state of doing the quest. Once the quest itself is completed, the state flags for the restriction are changed from the intermediate state that is being checked against and since it does not match, the game ends up using the quest drops instead of reverting to the non-quest drop TCs. To force the appearance of the 'non-quest drop' TCs would require that the player exit the game after kill each of these monsters and restricting which NPCs that they interact with. If the character does talk to certain NPCs, this would cause the changes to the quest state flags that would in turn re-enable the 'quest drop' TCs to be used again. A player would need to be rather cautious about what they do to force the 'non-quest drop' TCs to be used. Doing what is necessary to advance to the next act will cause the reversion to the 'quest drops' in both cases.