notes on v1.10 (beta) Assassin Blade skills
#10
Quote:Blade Sentinel has listed in skills.txt, under the column 'passivestat1': 'tohit', and under 'passivecalc1': 'lvl*5'. So another benefit to pumping Blade Sentinel is to get a boost to AR. Neither of the other Blade skills have any such bonus listed.

Of course, I have no real idea how much of a benefit it gives. If a level 20 Blade Sentinel is giving +100 AR, big deal. But if it is giving +100%, that could be quite nice. Or it could do something completely different, for all I know.

The bonus is just a straight +(lvl*5) AR. The code for the +AR% is item_tohit_percent.

Quote:I scratched my head a bit pondering the possibility that Blade Sentinel *doesn't* get attacker AR but nonetheless hits quite often. I believe therein lies the answer. The results I'm seeing (wide range of measurement error, alas) are consistant with the idea that BS has poor AR (i.e. not benefiting from attacker's AR) but nonetheless hits pretty often because it tries, tries, and tries again.

Ah, but you protest: "if it is trying so often, then why doesn't it hit like crazy when the defender has almost no DR?!"

My answer to this would be to suggest that it remembers the last target attempted, and will not attempt to hit that same target "too soon" again.
Basically correct. The missile that is used has a built in delay of 25 frames before it can hurt the same target again. Prior to that though it can attempt to be hitting the target once per frame while the missile and target are 'overlapping' till it does get that hit that starts the delay count. This missile will be using the casters clvl and the +(slvl*5) AR for its to hit calculations. While any one of its to hit checks is not great, it will typically get several chances and as such the real point is what is the chance of not getting hit at least once in a pass? The missile will be able to interact with all targets in its area of effect (the overlap) in a manner similar to the way a nova blast can hit all the targets in its 'overlap'. Useful for tightly packed groups.

Quote:1) What is "Envy"?
Jewel of Envy, req level of 1, poison damage with rate of 103/256 per frame for 50 frames (~20 points over 2 seconds or ~10pts/sec). I listed it out his way for what is to follow.

Quote:To those of you wondering what this line of testing has to do with the Great Race, I will, at this time, be coy, and merely mention that BS is a clvl 6 skill, and the twink word of the hour is: "Envy".

Ah, but you seem to be forgetting that the way SrcDam has been changed from v1.09 to v1.10. It now also effects more than just the physical damage from the user, but also the elemental effects too. With the Blade Sentinel having a SrcDam=48(of 128) this is cutting down the rate of the poison damage to 103*48/128=38 damage per frame or ~3.7 damage per second. Also note that the 'blade skills' also have an additional factor that when using a 2-handed weapon that the SrcDam will be cut in half yet again (flag Half2HSrc=1 in missiles.txt), so it is not recomended to do this with 2-handed weapons.

Quote:2) How do I work Bramble into that?
The extra-pois effect from bramble will be increasing the rate and duration of the poison effect as an additional multiplier; it does not add in as one of the other factors. Also since the required level of use of the Sur Rune is 61, it is somewhat out of the scope of what Crystalion was looking at.

edit:fixed quotes
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Messages In This Thread
notes on v1.10 (beta) Assassin Blade skills - by Ruvanal - 10-05-2003, 12:16 PM
notes on v1.10 (beta) Assassin Blade skills - by relight - 10-07-2003, 04:44 AM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 05:04 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 10-07-2003, 09:35 PM
notes on v1.10 (beta) Assassin Blade skills - by Guest - 11-02-2003, 04:05 AM

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