Realm game keep-alive oddities
#8
Yup. I was mostly trying to remember any after Act2.

I've been killed in the Inner Cloister twice, plus it is not unusual there for the Catheral door to burst open spewing monsters as it is approached. Monsters can spawn at the end of the small area by the Jail entrance, anything fast there creates problems for low-lvl fragile builds.
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Messages In This Thread
Realm game keep-alive oddities - by Crystalion - 10-02-2003, 02:34 AM
Realm game keep-alive oddities - by Ferengi - 10-02-2003, 08:53 AM
Realm game keep-alive oddities - by Crystalion - 10-02-2003, 11:51 AM
Realm game keep-alive oddities - by Ruvanal - 10-02-2003, 09:14 PM
Realm game keep-alive oddities - by Crystalion - 10-03-2003, 09:56 PM
Realm game keep-alive oddities - by Ferengi - 10-05-2003, 10:13 AM
Realm game keep-alive oddities - by Ruvanal - 10-05-2003, 11:00 AM
Realm game keep-alive oddities - by Ferengi - 10-05-2003, 11:24 AM
Realm game keep-alive oddities - by Bolty - 10-06-2003, 11:44 PM
Realm game keep-alive oddities - by kier - 10-09-2003, 10:58 AM
Realm game keep-alive oddities - by Ferengi - 10-10-2003, 11:49 AM
Realm game keep-alive oddities - by AtomicKitKat - 10-19-2003, 06:48 AM
Realm game keep-alive oddities - by CelticHound - 10-23-2003, 06:21 AM

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