10-05-2003, 10:13 AM
Very interesting. I've seen the quest box pop up for partied players in other acts before, but never traced it down. But it seems that you have just shifted the requirement from the Altar to the Staff. A one layer Snake maze is easier than the 3 layer Maggot maze. Or I've forgotten how all these Act2 quests are triggered, it's been a long time since patch 1.07 {which is when I finally made a Hell staff mule}. However, your experiment opens a different concept to explore.
When I was rushing, occaisonally there would be some problem contacting Jeryn. I suspect that was generally caused by the first person seeking to enter the Palace failing to chat with Drognan [1]. In some cases it could be cleared up by everyone chatting with Drognan, otherwise a TP solution was required. The TP can be placed at the foot of the stairs down from Jeryns level, which is not part of the maze to the Arcane [2]. The point is that while you could not enter the Palace, you could enter the TP.
The really intriguing thing about the post is "What about all those other times I got a Quest Box". Now combine that with Mad Scientists cascading multiple players, but put them into different acts to trigger various quests within the same game. Hmm, I smell cheese, or is it sleaze?
[1] Once I suspected this, I always made sure I talked to Drognan and beat everyone to Jeryn. I stopped having any problems, since the worst that could happen was clicking on Jeryn while he was inside. It was not uncommon for "tail end charlie" to get stuck in Act2 even when I did this.
[2] It's actually the strangest level in the game. It is the only place outside of the act camps that is totally free of monsters. I guess it fits into the storyline and was created in the early days of the project. I've always thought that it has an Easter Egg someplace.
When I was rushing, occaisonally there would be some problem contacting Jeryn. I suspect that was generally caused by the first person seeking to enter the Palace failing to chat with Drognan [1]. In some cases it could be cleared up by everyone chatting with Drognan, otherwise a TP solution was required. The TP can be placed at the foot of the stairs down from Jeryns level, which is not part of the maze to the Arcane [2]. The point is that while you could not enter the Palace, you could enter the TP.
The really intriguing thing about the post is "What about all those other times I got a Quest Box". Now combine that with Mad Scientists cascading multiple players, but put them into different acts to trigger various quests within the same game. Hmm, I smell cheese, or is it sleaze?
[1] Once I suspected this, I always made sure I talked to Drognan and beat everyone to Jeryn. I stopped having any problems, since the worst that could happen was clicking on Jeryn while he was inside. It was not uncommon for "tail end charlie" to get stuck in Act2 even when I did this.
[2] It's actually the strangest level in the game. It is the only place outside of the act camps that is totally free of monsters. I guess it fits into the storyline and was created in the early days of the project. I've always thought that it has an Easter Egg someplace.