10-03-2003, 05:58 AM
Quote:Actually the game has a huge amount of good pvm,but.... You can lvl faster chain pulling certain spots than you can by roaming around killing what you meet.
If the exp code was greatly changed so camp bonus was worth much much more and chain pulling was worth less the fun factor would increase hugely. i think that is one of the strong suits of games like Diablo2.
I agree, the camp bonus code needs a big overall to fit its intention.
But on the other hand, some people like to just sit down, listen to music, talk to friends, and zone out for a couple hours and the current form of PvE tends to support that more. The big issue I have is the time invested - 40+ soloing is absolutely a waste of time unless you're a BD or Necro and so you just spend 5hrs/day for 2-3 weeks in FP groups. Granted, you don't want to make leveling instantaneous I would think, but as I said before, I play this game for RvR and not PvE.
Quote:In both EQ and DAOC it often feels like you are playing old pen and paper D&D, while watching a movie of your game.
This confuses me. DAoC is perhaps the most active game I have ever played at high-level RvR.
Quote:There is no reason a mmog cant simply be fun to play while still maintaining a large interactive world. I suspect Blizz may be the first company to achieve this.
I will still be a long time before any MMOG achieves true levels of interactivity. The fact is that you're working within the bounds of an engine - many highly desired things are either extremely difficult to code or just downright impossible. It is also improbable to expect every single feature you would ever want to be anticipated and accounted for at the start of the project and have the appropriate measures taken. Obviously some engines are moldable than others, but the problem still stands.
Don't get me wrong, I hope WoW is the greatest game of the century. I hope it has a gigantic bug-free living breathing interactive world at release while maintaining fun. But, the way Blizz dances around the subject of PvP makes me more than a little wary. I don't play MMOGs to whack on monsters controlled by a complex set of case structures :) I want to fight against living, breathing people on the other side of the monitor - nothing else will satisfy me.
--Mith
I would rather be ashes than dust! I would rather that my spark should burn out in a brilliant blaze than it should be stifled by dry rot. I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet. The proper function of man is to live, not to exist. I shall not waste my days in trying to prolong them. I shall use my time.
Jack London
I would rather be ashes than dust! I would rather that my spark should burn out in a brilliant blaze than it should be stifled by dry rot. I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet. The proper function of man is to live, not to exist. I shall not waste my days in trying to prolong them. I shall use my time.
Jack London