10-02-2003, 04:21 AM
Playing Earth and Beyond, as a Terran Trader and other things... Maxing out the character. It has the same traps as other MMoRPGs in that there's only uber-items and friends at high level. However, everything is on a smaller scale.. Though getting people together can be epic. I played on Orion server. Andromeda and Orion are the largest, the other two -- Pegasus and something else are smaller and less worth playing due to smaller guilds I think. I've witnessed a lot of changes in Earth&Beyond, people going in and out. Friends leaving. The actual "leveling up" is extremely redundant, but the back-stories are humourous and worthwhile for its own fictional sake-- but not timewise for quest rewards of experience, items or credits.
E&B can be fun, but its combat system is lacking really (all about equipment on the warrior classes) You really will see how social class (character class making for social class) warfare plays out in the economics, ranting, combat, unfairness and all. All the "uber" stuff has to be killed for... usually by large groups of warrior classes who have the "best equipment" (until it is replaced by the equipment they're fighting to get). The game is good until you turn high level, and some people are just rush-rush-rush. The 5 day free trial (truly free, no credit card or any monetary proof required), gets you just high enough level to start enjoying without hitting the experience gain wall of repetitiveness.
E&B can be fun, but its combat system is lacking really (all about equipment on the warrior classes) You really will see how social class (character class making for social class) warfare plays out in the economics, ranting, combat, unfairness and all. All the "uber" stuff has to be killed for... usually by large groups of warrior classes who have the "best equipment" (until it is replaced by the equipment they're fighting to get). The game is good until you turn high level, and some people are just rush-rush-rush. The 5 day free trial (truly free, no credit card or any monetary proof required), gets you just high enough level to start enjoying without hitting the experience gain wall of repetitiveness.