10-02-2003, 01:02 AM
A recent post by Ruvanal revealed the interconnectedness of different damage types from an attack. The damage types are treated separately, but it's only after the damages are added together that the game checks if the damage is negative (in which case it sets it to zero). With this in mind, it seems rather plausible (but possibly incorrect) that there's also a conditional after this: if the final damage is positive, apply open wounds. If that sort of check is after the physical damage calculation only, open wounds won't have any effect on PIs.