10-01-2003, 08:44 PM
(This post was last modified: 10-01-2003, 08:45 PM by Crystalion.)
adamantine wrote:
A Holy Freeze merc will at least slow the monsters automagically, giving him some survivability as he tries to keep up. But another thought here might be the a3 cold merc and the occasional use of a charge of teleport to put him where you want him.
I think the lack of crowd control on the other mercs (apart from knockback on an Explosive arrow bow for a v1.09 and prior rogue) would be a generic problem... perhaps a delirium helm would be a good v1.10 solution in general.
Quote:since you're so fast there's no point in relying on mercs: you'll outrun them all the time! but with BH's damage you shouldn't have a problem.Barbs that leap attack or frenzy, Palys like adamantine's frenzied hammerdin or a chargadin, and some other characters with amazing movement speed can all "run into" this problem.
A Holy Freeze merc will at least slow the monsters automagically, giving him some survivability as he tries to keep up. But another thought here might be the a3 cold merc and the occasional use of a charge of teleport to put him where you want him.
I think the lack of crowd control on the other mercs (apart from knockback on an Explosive arrow bow for a v1.09 and prior rogue) would be a generic problem... perhaps a delirium helm would be a good v1.10 solution in general.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits