Technical questions regarding "passive" blocking
#3
Quote:b) it's bugged
c) it's not implemented yet

block lock with 1 fps is easily achieved with 300 fbr, aka you don't manage to do much damage, so that's my conclusion, it's trash.
I suspect both b & ~c (not c). That is, I believe, at a guess, from the patch message, that they did attempt to eliminate block lock and changed the code. What I suspect is that the new "get sneezed on and thereby interrupted" "feature" of v1.10beta effectively overrides this. I don't know if this is intentional. Weeks ago I remember reading speculation that the sneeze interruption effect was deliberate to encourage players to have high DR. Other than the mismatch (ala Ruvanal) in frontend and backend timings, I've also seen this suggested as a reason why multi-attack skills are messed up (i.e. they get interrupted easily, but the frontend continues with them pointlessly).

Whatever the underlying reasons, you might (if you haven't already) post a Maggot Lair or Blizzard report re: anti-block lock feature not working as stated in the readme.
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Technical questions regarding "passive" blocking - by Guest - 09-25-2003, 06:46 PM
Technical questions regarding "passive" blocking - by Crystalion - 09-25-2003, 07:57 PM
Technical questions regarding "passive" blocking - by Guest - 09-25-2003, 08:29 PM

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