Technical questions surrounding a build
#12
Assuming clvl 80 and mlvl 85, 600 AR, slvl 20 enchant, and slvl 18 Blessed Aim and To-hit = AR / (AR + DR) * clvl / (clvl + mlvl) *2

To hit on a monster with 1000DR without Blessed Aim:
AR = 1746
To-Hit = .6166

To Hit on a monster with 1000 DR with Blessed Aim:
AR = 3546
To-Hit = .7564

The higher the level of Enchant, the less Blessed Aim becomes effective. At slvl 35 enchant...
AR = 2556
To Hit = .6970

w/ Blessed Aim:
AR = 4356
To-Hit = .7886

The increase there is less than 10%. The to-hit on Death Lords in Hell would be 0.5267/0.6492 with/without Blessed Aim, a modest 12% increase. With an increase in SM/RS, you also see a decrease in the effectiveness of Blessed Aim.

Perhaps neither might nor blessed aim would be useful for your army. Due to your high elemental damage with the enchant, might would only be contributing a fraction of the total damage. Perhaps prayer might be a better choice, as it would extend the life of your army, reducing the number of corpses you need to raise skeletons. Fewer corpses for skeletons means more corpses for corpse explosion. Now that the pulses come much faster, prayer might make a bigger difference, especially if skeleton life regeneration is greatly reduced in the final version of 1.10.
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Messages In This Thread
Technical questions surrounding a build - by Pren - 09-25-2003, 01:56 AM
Technical questions surrounding a build - by Pren - 09-25-2003, 02:02 AM
Technical questions surrounding a build - by Zath - 09-25-2003, 08:17 AM
Technical questions surrounding a build - by Snorelax - 09-25-2003, 10:25 AM
Technical questions surrounding a build - by Pren - 09-25-2003, 04:05 PM
Technical questions surrounding a build - by Guest - 09-29-2003, 12:50 PM

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