09-24-2003, 04:09 AM
(This post was last modified: 09-24-2003, 09:19 PM by Crystalion.)
Shade,Sep 23 2003, 08:32 AM Wrote:And last, but not least - then I tried to upgrade rare Wirt's Leg (forgot formula, sorry), I received rare hand axe.As I've reported here earlier, many cube recipes are flaky. One I didn't mention that follows from special base item and uniques being permitted in general transforms is that the Savage Polearm recipe can eat your Staff of Kings.
On another front, I promised to mention this bug (which might be longstanding, but now that v1.10 has cross-class skill granting by item is now a big boo-boo)...
v1.10s, single player and LAN tcp-ip tested:
a skill granted by an item that is selected as the left/right mouse action will "go away" if you remove that item in that the action icon changes to normal attack. However, if you had a general +skills level the back end engine still thinks that action button is assigned to the granted skill at a non-zero level (even though the frontend thinks it is normal attack).
Therefore, leaving the action button as is, subsequent to removing the item, still causes a front end attempt to do "normal attack" to cause a back end use of the skill in question. This is true even past weapon switch or death (i.e. this is *not* just a case of the general item effect add-up bug reported many times, afaik).
While pre-v1.10 this would be just a minor curiousity and advantage to the player, as of v1.10 this is a huge potential exploit... for example, an Assassin could grant themselves the Whirlwind skill without having to use the runeworded claw to WW with (instead using an elite polearm, etc.). Another example: a party of exploiters could "pass the roach", giving each player some special skill from an uber item even though none of them was still using/equiping it.
I tested this with varioius skills, including a character as low as clvl 16 with the starting +1 summon skelie rod and a sigon's shield and a higher level character with the Passion runeword (e.g. Zeal).
edit: to be clear, the frontend limits the use of "normal attack" in what/when it will tell the backend to perform an action--thus the +1 Raise Skeleton example does not allow you to raise new skeletons via "normal attack" (since corpses are not valid targets) but it does allow you to keep your existing skelie even though, after removing the wand, you no longer know the skill.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits