09-23-2003, 10:42 AM
Gekko, there's a difference between Democracy and Diablo. If the government decides to screw up my life, I'll sure as hell complain. Diablo is a game. It contributes zero for my next meal, so I won't lose sleep over it, LOL.
Never the less, I agree it would be good if the players had a saying in the making/patching of a game. However, you should consider that
1. Most players are casual players. A game is meant for those, not for the expert players. Here the company knows better than the experts how to make a game fun for this sort of audience.
2. Is it possible to balance a game for both the casual player and the expert? Yes. But it takes time and companies have to rush their games 'cos they have to make a living.
3. Why not balance the game properly in the patches, now that the experts dissected the game?
This is where the suggestions players make can have a saying. But unfortunately 1 and 2 still apply. It still takes a lot of time to balance everything, balancing suggestions are 95% of the time biased, and most players are still casual and perfer "funny" items (like cross-skills stuff) to a perfectly balanced game.
So.. to get everything right and fixed is a more complicated thing than one might think. I might not like the changes, but I can't really do more than complaining (which I do - I post my suggestions here and at b.net forums) and adapting, should my ideas be forfeited.
Never the less, I agree it would be good if the players had a saying in the making/patching of a game. However, you should consider that
1. Most players are casual players. A game is meant for those, not for the expert players. Here the company knows better than the experts how to make a game fun for this sort of audience.
2. Is it possible to balance a game for both the casual player and the expert? Yes. But it takes time and companies have to rush their games 'cos they have to make a living.
3. Why not balance the game properly in the patches, now that the experts dissected the game?
This is where the suggestions players make can have a saying. But unfortunately 1 and 2 still apply. It still takes a lot of time to balance everything, balancing suggestions are 95% of the time biased, and most players are still casual and perfer "funny" items (like cross-skills stuff) to a perfectly balanced game.
So.. to get everything right and fixed is a more complicated thing than one might think. I might not like the changes, but I can't really do more than complaining (which I do - I post my suggestions here and at b.net forums) and adapting, should my ideas be forfeited.