09-23-2003, 04:34 AM
MALDAR: ACT IV, THE CHAOS SANCTUARY, Part VI
The Infector's wing still had quite a large number of monsters in it. I drew away the normal monsters and parked them in several locations with the bulk of the monsters being parked in the Grand Vizier's wing.
I then ran over and hit both seals in the Infector's area (if you don't know why already, you'll see why I hit both seals in a minute) while dodging bone spirits launched by OK's in the area. I cast dim vision at the edge of the screen to blind all of the Infector's minions and then goaded the Infector to come out from his pack. When he did, I ran around him, and using Terror to make a path, I ran through his pack of minions to the other side where I would have more room to maneuver.
I kept the minions dim visioned and again goaded the Infector to come chase me. It worked. I led him around the corner which was clear of monsters and bone prisoned him there.
Unfortunately, I had forgotten about the "tether." The Infector's minions are connected to the Infector via an invisible tether that keeps them from running too far away from the Infector unless you take actions or use skills that override this behavior. So even though the Infector's minions could not see me, they still sensed that their boss had moved away and the tether pulled them along with him. If I had remembered about the tether, I would've thrown up some bone walls and prisons around the minions to hold them back. Oh, well.
So I ended up having to take on the Infector while simultaneously holding down his minions with dim visions and bone prisons. This turned out not to be a major problem, though.
In a short amount of time, Maldar took down the Infector.
Now, some of you may be wondering why in the above screenshot all of the Infector's minions are also disappearing in clouds of smoke. When all of the requirements are satisfied to bring out Diablo -- all five seals have been touched and the three bosses have been killed -- all of the other monsters in the Chaos Sanctuary are killed, or for Maldar's sake we'll say "dismissed," by Diablo. That's why I made sure to hit all five seals before taking on the Infector. This way, I didn't have to run through any more monster packs to get to the untouched seals.
The Chaos Sanctuary was clear. The only thing left for Maldar to do was fight Diablo himself.
The Infector's wing still had quite a large number of monsters in it. I drew away the normal monsters and parked them in several locations with the bulk of the monsters being parked in the Grand Vizier's wing.
I then ran over and hit both seals in the Infector's area (if you don't know why already, you'll see why I hit both seals in a minute) while dodging bone spirits launched by OK's in the area. I cast dim vision at the edge of the screen to blind all of the Infector's minions and then goaded the Infector to come out from his pack. When he did, I ran around him, and using Terror to make a path, I ran through his pack of minions to the other side where I would have more room to maneuver.
I kept the minions dim visioned and again goaded the Infector to come chase me. It worked. I led him around the corner which was clear of monsters and bone prisoned him there.
Unfortunately, I had forgotten about the "tether." The Infector's minions are connected to the Infector via an invisible tether that keeps them from running too far away from the Infector unless you take actions or use skills that override this behavior. So even though the Infector's minions could not see me, they still sensed that their boss had moved away and the tether pulled them along with him. If I had remembered about the tether, I would've thrown up some bone walls and prisons around the minions to hold them back. Oh, well.
So I ended up having to take on the Infector while simultaneously holding down his minions with dim visions and bone prisons. This turned out not to be a major problem, though.
In a short amount of time, Maldar took down the Infector.
Now, some of you may be wondering why in the above screenshot all of the Infector's minions are also disappearing in clouds of smoke. When all of the requirements are satisfied to bring out Diablo -- all five seals have been touched and the three bosses have been killed -- all of the other monsters in the Chaos Sanctuary are killed, or for Maldar's sake we'll say "dismissed," by Diablo. That's why I made sure to hit all five seals before taking on the Infector. This way, I didn't have to run through any more monster packs to get to the untouched seals.
The Chaos Sanctuary was clear. The only thing left for Maldar to do was fight Diablo himself.