09-22-2003, 09:41 AM
The SrcDamage in missiles.txt and the SrcDam in skills.txt both are point to the same thing in the final execution of the damage resolution. One of them will just overwrite the other, not both be applied. In this case the missiles.txt one is overwriting the value first set in the the skills.txt.
The difference in them is when the game is actually building the database that it ends up using during execution. Depending on which file it is loading at the time is how it will check for certain conditions such as SrcDamage=-1 to signify an override to do something special in the handling.
Both of these are causing the elemental damage to be adjusted also because that is how the damage resolution code in the DLL is handling it now.
The difference in them is when the game is actually building the database that it ends up using during execution. Depending on which file it is loading at the time is how it will check for certain conditions such as SrcDamage=-1 to signify an override to do something special in the handling.
Both of these are causing the elemental damage to be adjusted also because that is how the damage resolution code in the DLL is handling it now.