09-22-2003, 02:20 AM
Does that apply to all the SrcDam calculations in skills.txt, Ruvanal? What about the SrcDamage values in missiles.txt? I remember reading a post where you explained how these two used to interact, but I cannot recall the details anymore. There is some vague memory of SrcDamage=-1 in missiles.txt making the game fetch the damage that was calculated back in skills.txt once per attack, whereas a non zero value would just apply the SrcDamage/128 multiplier to damage.
One reason for this confusion is me seeing Strafe call upon the same multipleshotarrow and multipleshotbolt missiles that Multishot does, which have SrcDamage=96 in missiles.txt. Since Strafe shouldn't be taking a 1/4 hit in damage, this would suggest the SrcDamage values in missiles.txt are ignored if SrcDam is non-zero in skills.txt?
One reason for this confusion is me seeing Strafe call upon the same multipleshotarrow and multipleshotbolt missiles that Multishot does, which have SrcDamage=96 in missiles.txt. Since Strafe shouldn't be taking a 1/4 hit in damage, this would suggest the SrcDamage values in missiles.txt are ignored if SrcDam is non-zero in skills.txt?