Summoner Druid advice
#5
The Spirit of Barbs is definitely not one of "the better skills." Either one of the other spirits would be a better choice for most characters. Get a thorns merc instead if you need damage reflection.

The Solar Creeper is also usually not a good choice, as druids aren't that mana-intensive characters and as the returns aren't that good.

In 1.10, druids can use armageddon in wereshape, but no other elemental skills. In 1.09, they can't use any. (You can cast cyclone armour before shifting, though).

Werebears often use shockwave to stun monsters and maul to actually kill them. Trying to kill things with the shockwave is futile.

Werewolves and werebears are both quite viable characters, with their own individual strengths. Bears can stun things and then kill them in relative safety, while werewolves have a very fast attack and a great source of life steal that they can just keep charged up.
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Messages In This Thread
Summoner Druid advice - by Kirgothi - 09-19-2003, 11:22 PM
Summoner Druid advice - by SwordAzon - 09-19-2003, 11:48 PM
Summoner Druid advice - by Kirgothi - 09-20-2003, 01:20 AM
Summoner Druid advice - by Pren - 09-20-2003, 02:28 AM
Summoner Druid advice - by adeyke - 09-20-2003, 02:36 AM
Summoner Druid advice - by Kirgothi - 09-20-2003, 04:55 AM
Summoner Druid advice - by Pren - 09-20-2003, 01:35 PM
Summoner Druid advice - by Kirgothi - 09-20-2003, 04:20 PM
Summoner Druid advice - by ak404 - 09-25-2003, 08:39 AM

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