Trap / Venom Thrower Assassin Build
#2
Uh.. why not put a point into Blade Fury? Then you don't need throwing weapons, and can totally spam Venom'ed blades.

This build looks kinda like someone who kills [somehow] and then Death Sentry does the rest.

Why not pick LS over FB? For example:

BF: 1
Venom: Max
LS: Max
DS: Max
SM: 5
CoS: 1
MB: 1

That way you get a high lightning damage trap, death sentries, venom, blade fury (to apply venom), and a tank. You could max SM last (slvl 5 + 2x shadow claws = slvl 11 = rare equipment). Cloak of Shadows is never a bad thing, either. Nor is Mind Blast.

The "CE radius" is the radius of the CE explosion. The corpse itself can be on the edge of the screen, it doesn't matter. But the trap will opt to shoot lightning (read: waste a shot) if it can't find a corpse worth exploding that is also close enough to an enemy. The trap automatically seeks out corpses; i'm not sure how far from it's planting site it will actively seek corpses, but it effectively casts CE on the corpse for you.

Do you really *need* extra DS shots?

Then there's also the option of going with DTalon and kicking things down. But you can do that to a limited degree with Blade Fury. Enough Crushing Blow and your blades will hose all non-PI's, and those that live will die to LS/DS/Venom, or if worst comes to worst, your Shadow Master. CoS and MB will keep you alive.

EDIT: I'm sorry, I assumed automatically this was for 1.10. If it isn't, please disregard most of what i've said. But you're talking about extra DS shots from FB.. sounds like 1.10 to me.
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Messages In This Thread
Trap / Venom Thrower Assassin Build - by nebula - 09-19-2003, 06:06 AM
Trap / Venom Thrower Assassin Build - by Raziel - 09-19-2003, 05:26 PM
Trap / Venom Thrower Assassin Build - by nebula - 09-19-2003, 10:27 PM

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