09-13-2003, 02:54 AM
Crystalion,Sep 12 2003, 07:21 PM Wrote:Well, CH is referring to Hardcore, and to my allusion that your carry-along sleaze works just fine there, with an additional trick. So I have to contradict you (given your probable misunderstanding of this)....I did not misunderstand. No extra 'trick' is required.
Quote:... to say that yes, dead characters "on site" allow carry-alongs (v1.10s tcp/ip at least), even (especially!) if they are "sacrificial" characters in Hardcore.I am fully aware of the exploit of a dead player also being able to get quest credits if still in close enough proximity.
Quote: Since rushing is so effective, one easily creates a wave of never-at-risk carry-alongs in Hardcore, climbing, so to speak, over the dead bodies of their level one sacrificers.An unnecessary overhead even if you feel it is small. Why 'sacrifice' one or two characters per difficulty when you need to sacrifice none. With what I did, a sacrifice would gain zero speed increase and in hardcore just be a waste of even having started the character in the first place.
Quote: Since rushing is so effective, one easily creates a wave of never-at-risk carry-alongs in Hardcore, climbing, so to speak, over the dead bodies of their level one sacrificers. Naturally, if you can find a "safe spot" you don't need a sacrifice. But the en masse nature of the carry-along technique means that sacrifices are a fairly small toll tax, and may be more practical than "safe" techniques (which, admittedly, are quite varied in and of themselves).I used no "safe spots" as part of the method as they are unneccessary and in this case somewhat counter productive to getting the job done.
Quote:From my point of view, of course, as a single person running multiple characters on one PC, having to go through a long "switch user" process, I find "on site" death to be much more expedient than safe spots, in most cases.I guess I just use a better setup or technique when doing something like this on the realms considering the CD-keys are located on computers in seperate rooms. I do not have that bad of "switch user process" if I do it right (~0.5sec on bad switch of users with ~25-30 feet of distance between the computers).
Quote:Some interlocks can be bypassed in ways that are just silly, as with the earlier observation that a Sorc that hasn't ever given a Malus to Charsi is a good drone to fetch and then hand a Malus to (a) lowbie(s).Why not just have the sorceress just kill all the monsters in the area and let the lowbies use her portal to come and fetch the malus from its stand? Seems just as easy and does not require making sure that particular quest is kept in the state before the Malus is handed to Charsi.