1.10 Monster mlvl and TC upgrades
#3
Ruvanal,Sep 10 2003, 11:00 PM Wrote:The findings are here.
http://phrozenkeep.it-point.com/forum/vi...hp?t=15949
The link isn't working for me. I did read some of your recent posts at PK though. This bit puzzles me...
Quote:nightmare Cold Plains monster that were dropping qlvl80+ items while I was testing the chests. The testing that did on that showed the following:
In nightmare/hell difficulties if the base monster type has monstat.noRatio=0, then the game will set the mlvl to the higher of the area level from levels.txt or the listed mlvl from monstats.txt.
because I don't think nm Cold Plains would have an area level of 80+ so I'm assuming a guest monster did--but how does a *nm* guest monster have level 80+?! This all makes perfect sense to me if you meant you were testing hell, not nm.

edit: while I'm at it, I have a question implied in another post of mine, based on something you wrote at PK:
Quote:With cube codes and functions that is correct. But there is a loophole to that condition that Isolde introduced into v1.10 that will allow ilvls up to 127 for items; monster drops.
Since, iirc, I had a level 99 char buy an item in a shop with 71 charges of level 11 sacrifice. According to theory, at ilvl 99 it should be 67 charges of level 10, right? So my presumption was that either rounding (up) or ilvl > 99 was responsible. In a nutshell, the question would be: does v1.10 allow shopping of items with ilvl > 99?
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Messages In This Thread
1.10 Monster mlvl and TC upgrades - by Ruvanal - 09-10-2003, 11:09 PM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 12:04 AM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 12:16 AM
1.10 Monster mlvl and TC upgrades - by Ruvanal - 09-11-2003, 02:46 AM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 04:47 AM

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