09-09-2003, 05:42 PM
Sjafi,
I've also been thinking about Sorceress builds for 1.10.
1) I really like the Blizzard/Fireball combo, except in my case, I'm thinking of maxing Ice Blast and Blizzard, rather than Ice Bolt and Blizzard. Ice Blast with +skills has a nice long freeze time, and with +skills it would be "adequate" in hell for holding non-cold-immunes still (albeit one at a time; but I plan on stirring up as little trouble as possible as I play). Also, Ice Blast and Blizzard synergize for some decent damage. On the Fire side, I'm also thinking Fireball, but I haven't decided whether to go with Hydra, Firebolt, or Meteor for my synergy. Meteor seems like a good bet, but it requires more points. But you'd have that ideal combo of smacking monsters in the face that are charging with fireball, and laying the big bomb on them with meteor. The firebolt option would be just to save points. They Hydra option gives nice tactical ability, but fireball doesnt (I dont believe) get a benefit from Hydra. Too bad. So I'm leaning towards Meteor and Fireball. That build would take 93 points, so it would be completed by level 82 in hell if you did all the quests.
2) I've never done a Nova sorceress despite their common presence on battle.net. I've done an Inferno sorceress before, but its been AGES. I was thinking of a Nova / Inferno sorceress, because Warmth 20 would be nice for both, since the Nova would need it on the mana side and the Inferno gets a damage boost from Warmth (hopefully that synergy will remain). I might consider some dex (blocking) on such a character, just a modest amount, shoot for a 50% block with a 75% shield. But I think Inferno 20, Warmth 20, Fire Mastery 1, Nova 20, Lightning Mastery 20, Teleport 1 would do it. This build "only" requires 84 points, leaving you potentially 10 more to dump in Fire Mastery to bring your Inferno damage up for Hell. I wonder if it would be workable?
3) I'd love to do a Chain Lightning / Lightning sorceress (20 each) with 20 in Firewall, 1 in Fire mastery, 1 in Lightning Mastery, 10 in Warmth and 10 in Static Field, and 1 in Teleport. This build would require 87 points and be "finished" at level 76. I'd add to warmth last, in case my mana and equipment could sustain heavy lightning use with less in warmth. In the late levels you could pump fire mastery to bring fire wall up as more of a main attack, or just leave it as a secondary element and dump into lightning mastery. This might be more of a party player, leaning towards heavy lightning while having some minor degree in fire for times when you just have to plink away at a lightning immune when solo.
4) I'd love to make another all-vitality Blaze / Thunderstorm sorceress but they didnt give Blaze any synergies, or thunderstorm either, so I have no idea whether a 400 vit, 35 energy, 60 str sorceress could cut it in 1.10. Was quite fun in 1.09, and Chromatic Ire really jacked up her life. I may try this one again, even though its challenging in places and works best without a party or a merc. :)
Lewis
I've also been thinking about Sorceress builds for 1.10.
1) I really like the Blizzard/Fireball combo, except in my case, I'm thinking of maxing Ice Blast and Blizzard, rather than Ice Bolt and Blizzard. Ice Blast with +skills has a nice long freeze time, and with +skills it would be "adequate" in hell for holding non-cold-immunes still (albeit one at a time; but I plan on stirring up as little trouble as possible as I play). Also, Ice Blast and Blizzard synergize for some decent damage. On the Fire side, I'm also thinking Fireball, but I haven't decided whether to go with Hydra, Firebolt, or Meteor for my synergy. Meteor seems like a good bet, but it requires more points. But you'd have that ideal combo of smacking monsters in the face that are charging with fireball, and laying the big bomb on them with meteor. The firebolt option would be just to save points. They Hydra option gives nice tactical ability, but fireball doesnt (I dont believe) get a benefit from Hydra. Too bad. So I'm leaning towards Meteor and Fireball. That build would take 93 points, so it would be completed by level 82 in hell if you did all the quests.
2) I've never done a Nova sorceress despite their common presence on battle.net. I've done an Inferno sorceress before, but its been AGES. I was thinking of a Nova / Inferno sorceress, because Warmth 20 would be nice for both, since the Nova would need it on the mana side and the Inferno gets a damage boost from Warmth (hopefully that synergy will remain). I might consider some dex (blocking) on such a character, just a modest amount, shoot for a 50% block with a 75% shield. But I think Inferno 20, Warmth 20, Fire Mastery 1, Nova 20, Lightning Mastery 20, Teleport 1 would do it. This build "only" requires 84 points, leaving you potentially 10 more to dump in Fire Mastery to bring your Inferno damage up for Hell. I wonder if it would be workable?
3) I'd love to do a Chain Lightning / Lightning sorceress (20 each) with 20 in Firewall, 1 in Fire mastery, 1 in Lightning Mastery, 10 in Warmth and 10 in Static Field, and 1 in Teleport. This build would require 87 points and be "finished" at level 76. I'd add to warmth last, in case my mana and equipment could sustain heavy lightning use with less in warmth. In the late levels you could pump fire mastery to bring fire wall up as more of a main attack, or just leave it as a secondary element and dump into lightning mastery. This might be more of a party player, leaning towards heavy lightning while having some minor degree in fire for times when you just have to plink away at a lightning immune when solo.
4) I'd love to make another all-vitality Blaze / Thunderstorm sorceress but they didnt give Blaze any synergies, or thunderstorm either, so I have no idea whether a 400 vit, 35 energy, 60 str sorceress could cut it in 1.10. Was quite fun in 1.09, and Chromatic Ire really jacked up her life. I may try this one again, even though its challenging in places and works best without a party or a merc. :)
Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC