09-09-2003, 03:57 AM
All,
I'm building up a Skelemancer in 1.09 to get a gold-finding necromancer going for 1.10. I'm just about "done", having placed 20 in Skeleton Mastery, 10 in Revive, 20 in Skeleton, and 13 in Skeleton Mage, along with 1 in Lower Resist and 1 in Corpse Explosion. 7 more levels to go and I'll be totally done.
However, I can't decide which would be better, a Might Merc or a Thorns Merc. I'm using a Thorns Merc now, but I have the feeling I may need Might to help my Skeletons survive in Hell when 1.10 hits.
So, would you recommend Might or Thorns for this build?
Lewis
I'm building up a Skelemancer in 1.09 to get a gold-finding necromancer going for 1.10. I'm just about "done", having placed 20 in Skeleton Mastery, 10 in Revive, 20 in Skeleton, and 13 in Skeleton Mage, along with 1 in Lower Resist and 1 in Corpse Explosion. 7 more levels to go and I'll be totally done.
However, I can't decide which would be better, a Might Merc or a Thorns Merc. I'm using a Thorns Merc now, but I have the feeling I may need Might to help my Skeletons survive in Hell when 1.10 hits.
So, would you recommend Might or Thorns for this build?
Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC