09-09-2003, 01:28 AM
First off, good luck with all three. Kudos for even having the patience/nerve/guts to try these characters (I like *some* variants and I love unusal characters, but I'm cursed by a nearly complete lack of patience for ultra-slow characters :) ).
I wouldn't worry too much about charm restriction. Frankly, even an inventory crammed with charms should leave your char fragile enough to NEED a good number of charms. And, even more to the point, how much more do you have to handicap your characters to make them a challenge? I'd say your plan to start with no real restriction, then remove as you can, sounds the best.
The druid in particular will have big problems with most act bosses. Brings to mind Skeletorr's fights versus diablo. How many clay golems does it take for D to suicide himself on?
I also suspect your barb will run out of steam rather quickly in early NM. With no boost to your damage, you're going to have trouble with crowd control, leeching back any respectable ammounts of life, and even just killing things. And without using battle cry / warcry / etc, it'll be real tough being any kind of support character for your merc. Heavy investment in strength, dexterity and vitality will all be neccessary in order to hurt / hit the enemy and keep alive, respectably.
Of course, if you decide to twink the barb the difficulty will be vastly decreased (though it'd still be tricky). Heavy emphasis on +AR and +life gear would ease the strain on the stat points.
As I said, good luck with all three.
gekko
I wouldn't worry too much about charm restriction. Frankly, even an inventory crammed with charms should leave your char fragile enough to NEED a good number of charms. And, even more to the point, how much more do you have to handicap your characters to make them a challenge? I'd say your plan to start with no real restriction, then remove as you can, sounds the best.
The druid in particular will have big problems with most act bosses. Brings to mind Skeletorr's fights versus diablo. How many clay golems does it take for D to suicide himself on?
I also suspect your barb will run out of steam rather quickly in early NM. With no boost to your damage, you're going to have trouble with crowd control, leeching back any respectable ammounts of life, and even just killing things. And without using battle cry / warcry / etc, it'll be real tough being any kind of support character for your merc. Heavy investment in strength, dexterity and vitality will all be neccessary in order to hurt / hit the enemy and keep alive, respectably.
Of course, if you decide to twink the barb the difficulty will be vastly decreased (though it'd still be tricky). Heavy emphasis on +AR and +life gear would ease the strain on the stat points.
As I said, good luck with all three.
gekko
"Life is sacred and you are not its steward. You have stewardship over it but you don't own it. You're making a choice to go through this, it's not just happening to you. You're inviting it, and in some ways delighting in it. It's not accidental or coincidental. You're choosing it. You have to realize you've made choices."
-Michael Ventura, "Letters@3AM"
-Michael Ventura, "Letters@3AM"