09-08-2003, 10:47 PM
I forgot to mention that this is 1.09, on the realms... I am officially a moron. :P
I am thinking of Death Sentry, Wake of Inferno, Fade, Shadow Master, and all extra points into mind blast. :) Or something like that... With a cold merc, named Jarulf (I always get Jarulf, Flux, or Scorch, depending on the type), since I want my merc to obey the same laws as me. (Obviously going to be difficult for the other two builds, so maybe just not from items?)
I will probably rely on a rancid gas potion on the switch (just so I can have traps hotkeyed on my first one. :P) to help take down bosses (to stop regeneration [although not as bad as it will be in 1.10...], not as much for damage).
So, will someone help me on a charm restriction? I think I am going to start with as many as possible, and if I don't get too many close calls, slowly remove them. Should the starting restriction be based on the number of charms (so grand charms would be very important), or the space they take up (so small charms would beat grand easily)?
Also, don't expect these to get stories, like Gunter and Grizabella. Unless they make it to at least NM Mephisto. And even then it won't be as good. Or as long. Or as many screenshots. Unless they involve fires from objects. (I am on a quest to find out what fires cast shadows and which ones don't) And my people probably won't survive as long. :P
I am thinking of Death Sentry, Wake of Inferno, Fade, Shadow Master, and all extra points into mind blast. :) Or something like that... With a cold merc, named Jarulf (I always get Jarulf, Flux, or Scorch, depending on the type), since I want my merc to obey the same laws as me. (Obviously going to be difficult for the other two builds, so maybe just not from items?)
I will probably rely on a rancid gas potion on the switch (just so I can have traps hotkeyed on my first one. :P) to help take down bosses (to stop regeneration [although not as bad as it will be in 1.10...], not as much for damage).
So, will someone help me on a charm restriction? I think I am going to start with as many as possible, and if I don't get too many close calls, slowly remove them. Should the starting restriction be based on the number of charms (so grand charms would be very important), or the space they take up (so small charms would beat grand easily)?
Also, don't expect these to get stories, like Gunter and Grizabella. Unless they make it to at least NM Mephisto. And even then it won't be as good. Or as long. Or as many screenshots. Unless they involve fires from objects. (I am on a quest to find out what fires cast shadows and which ones don't) And my people probably won't survive as long. :P