Gambling
#3
Well, I thought maybe there was some other behavior when it comes to gambling...

Feel free to try a very beta version of my Gambulator! The numbers are quite discouraging but one can always hope to get a good rare!
However, gambling seems to be a reasonable way to get exceptional and elite items since the chance to get one increases with your level at the cost of the chance of normal items. I don't know how the Hell-merchants are in 1.10(s) but in 1.09 they were very reluctant selling me elites :angry:

What does happen when your gambling efforts yield a set/unique ring/amulet? How does the game decide which one you get? For monsters it is governed by their monster level what they could possibly drop then the actual item is created by looking at the frequencies, right? Do I just have to replace the monster level with the ilvl of the gamble? Anything else?

I have read that uniques are created just one for each game so could you open a game and have a char gamble for rings until he has everything but a, say, SoJ and other chars are bringing him money to keep the gambling alive until you get your desired ring? Very time consuming, I know :P

The Mad Scientist
A stroke from the brush does not guarantee art from the bristles

ckeck out my Skillcalculator
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Messages In This Thread
Gambling - by MadScientist - 09-04-2003, 12:51 PM
Gambling - by adeyke - 09-04-2003, 01:06 PM
Gambling - by MadScientist - 09-05-2003, 06:54 AM
Gambling - by adeyke - 09-05-2003, 01:17 PM
Gambling - by Jarulf - 09-08-2003, 10:05 AM

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